Another appropriate angle of questioning, besides a questionable porting decision by the DOA5 team, is this: Instead of lambasting the port even before we've seen it in action, should we as the consumers just be grateful that this game is actually going to be accessible by PC-only fighting game fans? In this case, I'm leaning towards supporting Team Ninja's efforts in bringing this to the PC. The game retails for about $US18.00 on my region's steam store, which is a steal considering that this is a fully-fledged fighting game. Some of the gripes are understandable, such as the confusing omission of two of the latest fighting stages from the Steam version, but unlike Evolve, there isn't ridiculous season passes or stupid amounts of DLC. Steam customers will be getting 400 costumes on day one, not too shabby.
Recently, the next-gen console versions of DOA 5: LR received a costume pack that featured clothes that would suffer "battle damage" as the fight went on. Strangely, even this does not bother me, because it was inevitable that the console versions would get access to cool shit first, or be the most compatible with event costumes like this one (the actual pack is a Senran Kagura crossover). When it comes down to it, I am just glad that I'll finally be able to play Dead or Alive on the PC. Which at this point, is the only really the major point of redemption. My purchase of the title is a small way of signalling, "Hey bring more of these console fighters to Steam" - even though the final product a rather freakish stitching of technologies from two different consoles, and sorely lacking in online versus support for at least 3 months after launch.