Then I looked at Resident Evil: Revelations 2 and pondered - why was this game different? There was little to no hype for this title, because it wasn't even considered a mainstay Resident Evil title, more as a low-budget side production. It also sported a short campaign, about 8 hours spread across 4 episodes - sparse by today's standards I am sure. This spurred me to go deeper into my psyche, because technically - none of it made sense, about how this game could have mesmerized me for so long. When it came down to it, it actually had a lot to do with my own sentimental love for the Resident Evil franchise. I just loved the world of Resident Evil, the monsters, the characters and the oftentimes B-grade horror movie plot-lines that accompany them. It was just a charm of the IP, and something I couldn't quantify in terms of content-hours or some sort mechanical skill ceiling that only hours of practice could achieve. Even if that prized IP were in the hands of Crapcom, a company that has in recent times been beset with financial difficulty and DLC-money grabbing drama.
As you read this, Revelations 2 has less than 600 players online playing the game at any given time. In fact, the last time I checked - around the evening in GMT+8, the game had about 548 players online. It's a dying game so early in its life, and this fact legitimately makes me sad. I've formed very many new co-operative friendships with people from Australia, Malaysia, America, and even Italy, as the few people left playing Revelations 2 co-op link up like true survivors in a closing window. I suppose that's just the gamer I am, and I thrive in the titles that have historical and sentimental value to me. I'm willing to go above and beyond to keep playing a dying title - by forging connections with people possessing that similar and unshakeable love for Resident Evil, even though there are these other AAA titles with more than 10,000 people playing on Steam at any given moment.
The kicker in all this - Resident Evil: Revelations 2 cost half the price that Mortal Kombat X did, which empirically had ten to twenty more times of content than Resident Evil did in all four episodes combined. So I want to find more Resident Evil titles, I'll have to take myself back to remembering the games, places and characters from franchises past and see if I can piece together the mosaic games that drives me to feel as strongly as Revelations 2 does.
Image credit: lemon100@Deviantart